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Among Us Developers Tired and Stressed by Game Success

The right moment is probably the right word to describe the success of Among Us. Launched in 2022, Among Us suddenly became known to everyone in 2022.

The popularity of Among Us itself began to rise in the middle of 2022, and is still popular today. The gameplay is quite unique to be one of the main attractions of this game made by Innersloth.

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Now Innersloth continues to try to make various improvements and updates for their game. Even though it’s not easy, of course they have to do this to continue to maintain the community owned by Among Us.

Talking about this, recently Innersloth has come to the fore and told a little about how they felt after the success of the game. It’s not easy, but it’s a reality they have to face.

Through a joint interview with Youtuber Anthony Padillathe team from Among Us said that they faced a lot of pressure and abuse since the game went viral and boomed.

Pressure and abuse!

They even have to work hard to fulfill various requests regarding Among Us for PlayStation and Xbox. Basically, bringing Among Us to the console is not easy, it even takes up to a year.

However, the team from Among Us at the time did so in just 3 months. This situation makes them have to lose their social life with friends and family because they focus on developing Among Us.

On the other hand, the success of Among Us did not completely have a negative effect on the team. But it is also very helpful in terms of finance and a relief for their other problems.

Now you can play Among Us on Mobile, Nintendo Switch and PC. The PlayStation 4 and Xbox One versions will be released this year as well. What is your opinion about this? Give your feedback.

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